Tentang Game Ini Welcome to Fabular: Once Upon a Spacetime! Before you disembark on this cosmic journey, it’s important to understand one thing. Players can also keep up with our latest developments or reach out with any feedback or suggestions to our social media accounts: Twitter, Facebook, TikTok.” Via email at our dedicated Discord server, with specific feedback, suggestions, and bug reports channels.Ĭreating threads on our Steam forums for both Fabular: Once Upon a Spacetime and Fabular: Prologue daily.įilling out our Fabular: Prologue survey. “Our community is very important to us, as such there are a number of ways to get in touch with us for reporting bugs, suggestions or feedback. Seperti apakah rencana untuk melibatkan Komunitas dalam proses pengembangan? “We don’t have any definitive plans at the moment, but we will clearly communicate any changes before they are made.” The first three realms are well-developed and most of the core features have already been implemented all that’s needed is more content.”Īpakah harga game akan berbeda selama dan setelah Akses Dini? “Currently the start of the game feels as if it’s a polished full release. This doesn’t mean that updates and support for Fabular will end at Version 1.0, but the core storyline will be complete.”Īpa status saat ini dari versi Akses Dini ini? We will also be expanding on the existing content by introducing new weapons, new events, new classes, and new bosses. “During Early Access we plan to add the final two realms to the main storyline, as well as possibly additional game modes. Ultimately, we want to ensure that the game launches in a state we are happy with.”Īpa perbedaan antara versi penuh dan versi Akses Dini? “Our plan is to keep Fabular in Early access for at least a year, but this time frame may be extended depending on additional features and modes that we may want to add to the game. With the game in Early Access, we can continue working with our community to make Fabular the best game it can be.”īerapa lama game ini akan berada dalam Akses Dini? While there’s still more to develop within the game, we love hearing all of your ideas and suggestions. “We’ve been working on Fabular since 2016 and, due to the incredible feedback from our demos and prologue, it’s finally ready to be played by a wider audience.
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